19.5.08

Basic functioning of the sim/game

A scematic overview of the functioning of the simulation/game:

Impuls
Central growth versus decentral growth

Modeling and simulation

Tests: small scale tests

Heights:

Traffic
Calculations: these are extracts from the excell file, for more details check the excell file itself

Larger scale tests:

Heights

Relation of the city to it's environnement?

16.5.08

Scoring system - calculations

I've been working on an excell file to do calculations. I have absolutely no experience with excell so some things could probably have been done a lot more simple. So if you see something in there that could be better, please tell

The excell file should make the calculations of the game while playing. This means that I would constantly need to ad all change into the excell file, but this way the players can just play without counting all the time. It also makes alot more complicated things possible that wouldn't be possible otherwise.

In the file I made the first page wich basically says the fucntion of each tile. In each tile there is a combination of letters. The first one gives the function, next the height, next the owner, etc. This way I can just add all the info on one tile in this playing field. In the next tab there is a simple viual representation wich woul possibly make things easier to oversee. Then the other tabs do calculations based on the current situation.
They say how much a player earns each round. They dont keep track of what a player owns, or what he buys, builts, etc. This all happens in RL with the real money. The excell file just says how much a player will earn in rent, pay taxes, etc.

If you're interested take a look here. I've also added some comments in the excell itself about specific questions I had. Maybe some of you are more experienced with excell and can help me out there

XLS: http://colsonalexander.googlepages.com/GAMEEXCELL.xls
ODS: http://colsonalexander.googlepages.com/GAMEEXCELL.ods

10.5.08

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